As part of FOX3D team, I had the opportunity to work on the Subnautica Below Zero game. I did a lot of different stuff from hardsurface concept art to low-poly and environment assets.
Here you can see chronological iterations and final result for SpyPenguin for this one I did only concept pass and highpoly.
Huge thanks to Cory Strader ("unknown worlds" art director) and Sergey Solovjov ("FOX3D" art director) for feedback and fun process.
Subnautica: Below Zero Spy Pengling Update